Gamemakers trying to sell 3-d content will run into a marketing challenge much like the one Nintendo faced with its 1995 introduction of Virtual Boy, a portable stereoscopic game machine.
游戏制造商尝试去销售3d内容的游戏会成为一个市场挑战就像是在1995年任天堂公司推出的便携式立体游戏机Virtual Boy那样。
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